About This Class
Technology has progressed to the point where technologies that were previously the domain of industry are now available and accessible to the masses. The increased accessibility of these technologies has given rise to the maker movement, a do-it-yourself (DIY) ethos in which makers construct, deconstruct, and/or reconstruct a variety of artifacts, from robots to wearable technology to mixed reality games.
As the maker movement has grown, so has schools’ interest in leveraging the movement to support student learning. This course aims to provide a space in which educators can explore both maker technologies and the various pedagogies that leverage this technology. Students will leave this course with technological and pedagogical knowledge that will place them in the forefront of this educational movement.
This LMS supports a modular, mastery-oriented learning environment. The instructional design of the course affords students the opportunity to pursue their own interests while also ensuring that each student develops a set of core competencies based on the course objectives. For more on the design of this course, please see an article detailing the design process in the International Journal of Designs for Learning.
Jonathan D. Cohen, Ph.D. – instructor, lead instructional designer, lead LMS developer
Cassandra Gaul, Michael Haverty, Dr. Julia Huprich, Leigh Martin, Dr. Luke Ziegler – instructional designers, instructional support