The drive toward narrative, and an art audience’s fascination with stories, has resurfaced in recent years, often in video, but perhaps more evocatively in installations, which invite comparisons with developments in contemporary fiction—shuffled chapters, meandering plot lines, mash-ups of genres, and elusive or unreliable narrators. But the dizzying challenge for the installation artist, as opposed to the filmmaker or writer, is that he or she is free to choose from so many mediums to realize a completed project—video, sound, ready-made props, photography, conventional approaches like drawing and sculpture, and even the great outdoors. To make it all cohere in a gallery or museum setting, and in the viewer’s mind, is the goal, and what’s expected of the audience often goes beyond the demands of more traditional art forms.

Any work designated “installation” can demand a lot of the viewer. You’re asked to connect the dots, make sense of an array of disparate objects, and perhaps inject your own stories.

Excerpts from “Telling Stories in Three Dimensions: Installation Art Today” by Ann Landi from ARTNews

In this project module, you’ll create a personal multimedia story installation, which should include at least 3 multimedia and multiple medias (like video, sound, 3D printed objects, photos, 3D drawings, etc.).

If you aren’t already logged in, click here so that you get credit for completing the module.

Scroll to Top